A mountain with
your kind of character.

Better lifts. A lively village. A home for racers or a way into the woods. Explore the talents that make your hill its own place.

For game version 1.1.0

Start with what your hill needs.

1

Earn a point

Guest activity and accomplishments grow your career level. Points are shared across all three trees, up to 70. Every talent costs one point.

2

Follow a path

Start at a branch’s entry talents. Later choices need earlier ones, and some need a facility on your hill. An ultimate needs six other talents in its branch plus its named prerequisites.

3

Put it to work

Talents travel with your career. Their effects need the right hill: Six-Pack helps quads, Quick Counter helps its kitchens, and Park Class needs a school and a park.

Who chooses? In Build the Mountain, your crew picks talents overnight; view them under Talents on the Level page. In Build and Run the Mountain, you choose them yourself. Explore the crew’s choices below, or switch to a practice plan for Build and Run.

When do talents unlock in Simple?

Level 1

The Playbook starts with one point. Your crew makes the first usable choice overnight.

Level 2 and onward

Each new level adds a point until the pool is full. Your career can rise one level per night. A slow-career safety net can also supply points.

Your hill decides the timing

The crew works down a priority list. Missing facilities or prerequisites make it skip ahead, or save a point for later. A talent’s order number is not its unlock level.

For the next choice on your hill, open Hill Office → Level → Talents. The game shows the next talent the crew can currently use. The final group waits until you own 53 talents.

See the crew’s complete priority order
  1. Rope Tow
  2. Two to a Bar
  3. House Band
  4. Pond Hockey
  5. Skating Club
  6. Patrol Shack
  7. Trampoline Barn
  8. The Arena
  9. Corduroy
  10. Double Pass
  11. Half and Half
  12. Kids' Sizes
  13. Quick Counter
  14. Summit Window
  15. White Linen
  16. Food Hall
  17. Park Shaping
  18. Spins and Flips
  19. Rail Jam
  20. Giant Slalom
  21. Training Tows
  22. Glade Thinning
  23. Into the Trees
  24. The Bootpack
  25. Banks and Rollers
  26. Six-Pack
  27. Express
  28. Eight to a Cabin
  29. Ten to a Cabin
  30. Ski Swap
  31. Super G
  32. Steakhouse
  33. The House Sound
  34. Late Last Call
  35. Pick a Line
  36. Sugarhouse
  37. Ice Watch
  38. Wind Watch
  39. Gate Crew
  40. The Home Team
  41. The Tuning Room
  42. Park Class
  43. Bigger Park Classes
  44. Reading the Snow
  45. Bigger Groups
  46. Longer Throw
  47. Wait for the Cold
  48. Tuning Bench
  49. Race-Day Wax
  50. Top Shelf
  51. Good Fuel
  52. Lift Barn
  53. First Aid Room
  54. Patrol DirectorFinal group begins here
  55. Volunteer Patrol
  56. National Team Coach
  57. A Pro in the Park
  58. The Guide
  59. Expedition Day
  60. Trail Guns
  61. Night Shift
  62. House Brand
  63. Worth the Drive
  64. Headliners
  65. Home of a Champion
  66. The Open
  67. Across the Mountain
  68. Summit to Summit
  69. Rescue Helicopter
  70. Down the Wall

Find your next good idea.

Choose a tree and a branch, then tap a talent. Explore the crew’s choices in Simple or switch to a practice plan for Build and Run.

In Simple, your crew chooses overnight. Tap a talent to see its place in the crew’s order and what your hill needs. The lines show which talents connect.

Required path Choose from these paths. Tap a talent for the exact requirement.

Park

What kind of mountain will yours become?

Learn all six marked talents in a set, including the prerequisites along the way. Its bonus starts the next morning and travels across your career. Choose a set to find its members in the trees.

Every talent, in plain sight.

A quick reference to every effect. Use the planner above to see prerequisites and on-mountain requirements.

Mountain24 talents

Lifts

Rope Tow
Build rope tows up the side of a trail.
Two to a Bar
The J-bar is a T-bar by the next morning, two riders a bar.
Six-Pack
Quads refit to six seats a chair overnight.
Eight to a Cabin
Gondola cabins carry eight instead of six.
Express
Chairs and quads detach: faster cable, shorter ride.
Ten to a Cabin
Gondola cabins carry ten.
Lift Barn
Lifts age at half rate, so upkeep and breakdowns climb half as fast.
Summit to Summit ◆
One twelve-seat gondola from the village, any length, no clearing.

Snow

Longer Throw
Each gun covers more ground, so full coverage takes fewer guns.
Wait for the Cold
Guns fire in the coldest hours, making the same snow for less.
Corduroy
Freshly groomed snow pleases skiers more.
Trail Guns
A Guns switch on up to three runs on the trail board. Those runs get snow first.
Night Shift
Mark one run. On a thaw night the crew brings it back to full base.
Double Pass
Two grooming passes a night.
Half and Half
Groom one side of a run and leave bumps on the other.
Across the Mountain ◆
The Guns switch on as many runs as you like.
Banks and Rollers
Shape one run with banks and rollers, and skiers pick it more.

Patrol

Patrol Shack
A patrol shack at a lift top.
Patrol Director
A Patrol Director joins the captain roster. Each star cuts injuries.
Ice Watch
Patrol posts the icy runs on thaw days.
First Aid Room
Patched-up guests go back out instead of home.
Volunteer Patrol
Some of this winter's regulars patrol unpaid.
Wind Watch
In a wind hold, chairs and quads run at half rate instead of stopping.
Rescue Helicopter ◆
Hurt guests far up the hill or in the glades are flown to the base. One flight every 3 days.
Village23 talents

Food

Quick Counter
Burger shack and bakery seat more at the lunch rush.
White Linen
Farm table and steakhouse plates earn more.
Good Fuel
Guests who lunch at a healthy kitchen ski more of the afternoon.
Food Hall
A restaurant or the lodge runs two menus at once.
Steakhouse
A seventh menu: hearty plates at an upscale price.
Summit Window
A walk-up window at a lift top sells lunch to skiers who would skip it.
Worth the Drive ◆
Your busiest kitchen draws dinner guests after the lifts close.

Nights

House Band
The band books itself every afternoon and bills a share of what it adds.
The House Sound
Pick the band's sound. That crowd stays later.
Skating Club
A Saturday figure skating show on the rink.
Pond Hockey
Pickup hockey every evening. Local players drive up.
The Arena
A covered rink beside the open one.
Trampoline Barn
An indoor trampoline barn for park skiers.
Late Last Call
Bars and lounges serve later after the lifts close.
Headliners ◆
A Booking Agent joins the roster. A named act plays Saturday nights.

Shops

Pick a Line
Each shop carries one line, and that crowd buys more.
Tuning Bench
Overnight tunes cut falls on icy mornings.
Top Shelf
Experts and weekend warriors spend more at the shop.
Kids' Sizes
More families rent.
Ski Swap
An opening-weekend swap. Families who buy there come back as regulars.
Race-Day Wax
More guests enter the daily race.
Sugarhouse
On thaw days, sugar on snow at the shop cheers guests up.
House Brand ◆
A guest who buys your jacket brings a friend next winter.
People23 talents

Race

Giant Slalom
A course can be set to giant slalom.
Gate Crew
A bigger daily race field.
The Home Team
Your best lesson graduates race for a named team and get faster each winter.
Training Tows
A racers-only tow up each course, so racers lap the gates.
The Tuning Room
Home Team times drop.
National Team Coach
An ex-national team racer joins the roster: race clinics and a faster Home Team.
Super G
A long course can be set to Super G.
Home of a Champion ◆
Every fourth winter your fastest racer can make the national team.

Park

Park Shaping
Reshaping features overnight cuts bails.
Park Class
An intermediate lesson can be taught in the park.
Bigger Park Classes
Each park class takes more students.
Spins and Flips
Experts try bigger tricks.
A Pro in the Park
A Park Coach joins the roster. Students land more styled tricks.
Rail Jam
A weekly afternoon jam with entrants and a crowd.
The Open ◆
Once a winter, in March, the park hosts a championship.

Backcountry

Into the Trees
A small glade class takes intermediates into the trees.
Glade Thinning
Glades reach further into the trees.
Bigger Groups
Glade classes and guided groups take more guests.
Reading the Snow
Guided groups ski the glade with the freshest snow.
The Bootpack
Experts hike from a lift top to untouched terrain.
The Guide
A Mountain Guide joins the roster. Guided groups ski the deep woods.
Expedition Day
Once a week the guide takes a small group past the boundary.
Down the Wall ◆
The steepest unskied face becomes The Wall, for guided experts on safe-snow days.
Returning to an older career? The overhaul maps some old talents to new ones and returns other points to your available pool. Check your updated Playbook before planning around an old talent name.