Guest activity and accomplishments grow your career level. Points are shared across all three trees, up to 70. Every talent costs one point.
2
Follow a path
Start at a branch’s entry talents. Later choices need earlier ones, and some need a facility on your hill. An ultimate needs six other talents in its branch plus its named prerequisites.
3
Put it to work
Talents travel with your career. Their effects need the right hill: Six-Pack helps quads, Quick Counter helps its kitchens, and Park Class needs a school and a park.
Who chooses? In Build the Mountain, your crew picks talents overnight; view them under Talents on the Level page. In Build and Run the Mountain, you choose them yourself. Explore the crew’s choices below, or switch to a practice plan for Build and Run.
When do talents unlock in Simple?
Level 1
The Playbook starts with one point. Your crew makes the first usable choice overnight.
Level 2 and onward
Each new level adds a point until the pool is full. Your career can rise one level per night. A slow-career safety net can also supply points.
Your hill decides the timing
The crew works down a priority list. Missing facilities or prerequisites make it skip ahead, or save a point for later. A talent’s order number is not its unlock level.
For the next choice on your hill, open Hill Office → Level → Talents. The game shows the next talent the crew can currently use. The final group waits until you own 53 talents.
Choose a tree and a branch, then tap a talent. Explore the crew’s choices in Simple or switch to a practice plan for Build and Run.
In Simple, your crew chooses overnight. Tap a talent to see its place in the crew’s order and what your hill needs. The lines show which talents connect.
Required path Choose from these paths. Tap a talent for the exact requirement.
Park
What kind of mountain will yours become?
Learn all six marked talents in a set, including the prerequisites along the way. Its bonus starts the next morning and travels across your career. Choose a set to find its members in the trees.
Every talent, in plain sight.
A quick reference to every effect. Use the planner above to see prerequisites and on-mountain requirements.
The steepest unskied face becomes The Wall, for guided experts on safe-snow days.
Returning to an older career? The overhaul maps some old talents to new ones and returns other points to your available pool. Check your updated Playbook before planning around an old talent name.